This paper describes a methodology for constructing and animating realistic models of human faces. We present three physically-based techniques. The first, an adaptive meshing method, is able to create nonuniform facial meshes from high resolution data acquired by scanning a subject with a laser range sensor. The face model includes synthetic facial tissue and muscle actuators based on anatomical and biomechanical considerations.
Building highly realistic facial modeling and animation: a survey
Building highly realistic facial modeling and animation: a survey | SpringerLink
We'd like to understand how you use our websites in order to improve them. Register your interest. This paper provides a comprehensive survey on the techniques for human facial modeling and animation. The survey is carried out from two different perspectives: facial modeling, which concerns how to produce 3D face models, and facial animation, which regards how to synthesize dynamic facial expressions. To generate an individual face model, we can either perform individualization of a generic model or combine face models from an existing face collection. With respect to facial animation, we have further categorized the techniques into simulation-based, performance-driven and shape blend-based approaches.